OscillatorNode
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The OscillatorNode
interface represents a periodic waveform, such as a sine wave. It is an AudioScheduledSourceNode
audio-processing module that causes a specified frequency of a given wave to be created—in effect, a constant tone.
Number of inputs | 0 |
---|---|
Number of outputs | 1 |
Channel count mode | max |
Channel count | 2 (not used in the default count mode) |
Channel interpretation | speakers |
Constructor
OscillatorNode()
Creates a new instance of an
OscillatorNode
object, optionally providing an object specifying default values for the node's properties. As an alternative, you can use theBaseAudioContext.createOscillator()
factory method; see Creating an AudioNode.
Instance properties
Also inherits properties from its parent, AudioScheduledSourceNode
.
OscillatorNode.frequency
An a-rate
AudioParam
representing the frequency of oscillation in hertz (though theAudioParam
returned is read-only, the value it represents is not). The default value is 440 Hz (a standard middle-A note).OscillatorNode.detune
An a-rate
AudioParam
representing detuning of oscillation in cents (though theAudioParam
returned is read-only, the value it represents is not). The default value is 0.OscillatorNode.type
A string which specifies the shape of waveform to play; this can be one of a number of standard values, or
custom
to use aPeriodicWave
to describe a custom waveform. Different waves will produce different tones. Standard values are"sine"
,"square"
,"sawtooth"
,"triangle"
and"custom"
. The default is"sine"
.
Instance methods
Also inherits methods from its parent, AudioScheduledSourceNode
.
OscillatorNode.setPeriodicWave()
Sets a
PeriodicWave
which describes a periodic waveform to be used instead of one of the standard waveforms; calling this sets thetype
tocustom
.AudioScheduledSourceNode.start()
Specifies the exact time to start playing the tone.
AudioScheduledSourceNode.stop()
Specifies the time to stop playing the tone.
Events
Also inherits events from its parent, AudioScheduledSourceNode
.
Examples
The following example shows basic usage of an AudioContext
to create an oscillator node and to start playing a tone on it. For an applied example, check out our Violent Theremin demo (see app.js for relevant code).
// create web audio api context
const audioCtx = new AudioContext();
// create Oscillator node
const oscillator = audioCtx.createOscillator();
oscillator.type = "square";
oscillator.frequency.setValueAtTime(440, audioCtx.currentTime); // value in hertz
oscillator.connect(audioCtx.destination);
oscillator.start();
Specifications
Specification |
---|
Web Audio API # OscillatorNode |